Monday, August 15, 2011

Moses-Johnson_Alonia_GSM Capstone Part 2

Game Creation


This game is very simple in design. I started with a template from the Smarttech Toolkit since I'm not at all great with Flash and things of the sort. As students get into more complex media type lessons, then I could possibly create a more difficult game with levels and more achievements. As you watch the video, it shows me playing the game as a student would.



Moses-Johnson_Alonia_GSM Capstone Part 1


Learning to Save Projects Properly in Dropbox

The students will be instructed on the process of setting up a Dropbox account, creating folders, and saving their completed projects. The game will be an image sequencing game in which students will put images in order based on lessons taught.

Pacing: The lesson will be paced based on the learner’s grasp of the material.  Upon completion of the teacher guided lesson, students will access the game and work through it at their own pace.

Instruction: The teacher will introduce the material and model for students how to complete the image sort.

Controls: The students will be picking up images with the mouse and dragging and dropping the images into the correct squares.

Knowledge: The learners need to know what order they were taught as far as how the set up a Dropbox account, create folders and save projects in order to properly sequence the images.

Achievements: The successful completion of the game shows that students have mastered the procedures for saving their work.

Story: The story is you are a project and don't know where to go in order to make it to the teacher.

Endgame: Once you reach the end you will have turned in your completed media project and receive no point deductions for turning in the project improperly.

Assessment:  If the students don't place the images in the correct sequence, they will have to start over and the game rescrambles the images.

Timing: The game should last around 10 minutes depending on how fast the player drags and drops the images in the squares.

Fun and Motivation: It is easy to just ask students to regurgitate the steps of setting up a Dropbox account and so on, but allowing them the visual cues of images helps them to retain the steps so as not to have to revisit each and every time they have a project due.